Kinetic Weapon Calculator

Enter an appropriate Projectile mass, velocity, and radius. For power plant requirements, indicate the burst duration, and rate of fire. Enter the realtive velocity of a target for targets not at a relative velocity of zero. Fill in the Armor parameters, then simulate the kinetic fire. Note: You can alter the ranges as well, then re-run the simulation.
Weapon Parameters
Mass of Projectile kg
Velocity of Projectile m/s
Radius of Round cm
Burst Duration s
Rate of Fire shots/second
Relative Velocity of Target


Armor Parameters
Atomic Mass
Density g/cm3
Molar Volume cm3
Heat of Fusion kj/mol
Heat of Vaporization kj/mol


Simulate Kinetic Fire
Armor Rating in MW/cm2 Armor Hardness in kj/cm3
Range to Target in meters Joules/cm2, per round Armor thickness scrubbed (mm), per round
Note: Whipple shields effectively stop penetration into the hull by kinetic projectile weapons. Additionally, any compartment of the ship will act as an effective whipple shield, thus preventing penetration into further compartments.

Power Plant Requirements
Weapon Efficency
Average Power OutputMW
Per Round Power OutputMW
<- Main Equation Page

Thanks to Eric Henry from sfconsim-l for catching some errors